Living in the sky... In a glass room... Nothing can go wrong...

Comments

Log in with itch.io to leave a comment.

(2 edits) (+1)

I like the idea! Good job!

Feeback

Tutorial

  • Very nice to have included the tutorial in-game so that the player can start as soon as possible moving around.

Controls

  • I would have liked be able to look around and move with the mouse (3rd person or 1st person would both be fine), guidind myself with where the sounds came from to look around.

Gameplay

  • Maybe it's just me, but the first level gets very hard very soon ':-).
    • The bouncing bombs start showing up very soon after the game starts and I felt that didn't allow me to get used to the mechanics and familiar with the controls.
  • After I dropped due to losing the first level, I ended up in a room where the sanity bar started going doing, but I had no idea what to do to make it stop =D.

I'm glad you like the idea! I appreciate the detailed feedback.

Controls: Moving around with the mouse sounds like it could definitely work, especially if it moves around the room itself. With controller support, this would be implemented with the right joystick which would make sense.

Gameplay: You're not the only one :) I would tune down the difficulty in the first level and gradually increase the intensity as the timer increases. Switching the perspective or camera view increases the sanity if you stayed too long in the same perspective! Anyways, I think there is definitely room for improvement in the feedback so that the player understands what is going on better/easier.

Thanks for playing!

(+1)

Glass Room is such a cool game! The idea of shifting perspectives to stay sane while fixing glass is creative. I love how the game plays with perception—it makes you see movement and space in a whole new way. The art is great too, with a unique style that fits the game perfectly. Everything just works so well together to make it super fun and immersive!